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Steel Panthers World At War Patch 8.4

Steel Panthers II is a turn based wargame focusing on combined tac-air/armor/infantry small unit actions around the world in the in the Post-World War II era. The combat area is viewed from a bird's eye view and each individual vehicle, soldier, or heavy gun is portrayed with a lifelike top-view. Appropriate audio accompanies movement and combat. The game may be played in single historical scenarios (including Korea, Vietnam and the Middle East) as well as hypothetical situations. The game may also be played as a continuing campaign where the player must allocate and maintain his forces from one battle to the next. Two-player e-mail play is supported.

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A scenario generator quickly creates random scenarios and a full-featured scenario editor is also included. Custom scenarios are available from SSI and from other sources.While Steel Panthers covered armored warfare from 1939-1945, Steel Panthers 2: Modern Battles focuses on conflicts from 1950-2000. It is a turn-based strategy game, set on a map divided into hexagons.

The basic game engine (graphics, user interface etc.) is nearly the same as in part one, with minor improvements. One important difference is the scale of the game: a bigger map, more units, which have more statistic values etc.Steel Panthers 2: Modern Battles, the sequel to Steel Panthers, covers the battles and conflicts of the latter half of the 20th century, from the Korean War in the early 1950s through Operation Desert Storm in the Persian Gulf in the early 1990s, and also includes a couple of hypothetical late-1990s scenarios.Steel Panthers 2 puts the player into the role of a company commander. As you move your forces (armor, infantry, artillery, etc.) around the hex-grid battlefields to capture or defend specific objective hexes, you can call in air strikes and artillery bombardment, and try to outsmart and outmaneuver your opponent.The gameplay is turn-based, and is played on a hexagonal grid in a board-game format.

Latest World At War Patch

The graphics are functional, with enough differentiation between various units to tell them apart at a glance. The graphics are more refined than the original Steel Panthers.The controls are simple to figure out: Left-click to select units and give orders; right-click to change the direction your unit is facing or open the unit information screen. The various buttons along the side of the screen are self-explanatory.There are a few changes between Steel Panthers and Steel Panthers 2: Modern Battles, such as the introduction of missile-armed units, refined mobility, and the ability of a unit to look in almost any direction instead of straight at a hex side, movable artillery, and helicopters.Helicopters have a special command that can only be given from within their unit information screen. That command changes the unit's altitude between Landed, Nap-of-the-Earth (the helicopter stays just above the terrain in its hex), and High Altitude. High altitude allows helicopters to see almost the entire map but also makes them visible and an easy target for enemy troops.Undoubtedly, the biggest change is the introduction of the ability to shift artillery. In Steel Panthers, if you wanted to move the center point of an artillery barrage, you ended up with a two-turn or more delay until the artillery could attack again.

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Instead, Steel Panthers 2 allows you to move the center point of the artillery barrage up to two hexes with almost no delay between shots.As with the original Steel Panthers, Steel Panthers 2 is historically accurate in its scenarios, campaigns, and units. Strategic Simulations Inc. Clearly spent a lot of time and energy researching and accurately recreating all the weapons, vehicles, and battles for the player to enjoy.Overall, it was a modest improvement over Steel Panthers, introducing many features the original was clearly lacking. The best of all the Steel Panthers games, Steel Panthers 2: Modern Battles set the standard for turn-based military command games, and every armchair general should give this game a shot.

This is amazing and puts a smile on my face. I was fortunate enough to get to work on the original Steel Panthers back in 1995 - I did half of the scenarios that came with the original game; mostly the ones for the Eastern Front. I went on to work with Dave Landrey at Novastar Games on quite a number of add-on scenario packs and the very first mega-campaign on the outbreak of World War III in 1951.It was a wonderful five years of design and development but when Novastar Games went out-of-business my work on Steel Panthers ended. It is great to see that Steel Panthers lives on.Reply by on March 5, 2011 at 8:21am. Hello Simon - it's always good to hear from someone that enjoyed the game. After 16 years I can't recall specifically why the scale was changed - I do remember there were LOTS of changes made to the graphics and the interface in the early summer of 1995. I recall there were issues with playtesters 'successfully breaking' the game e.g.

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Someone found they could 'load' a tank onto another tank:-) Given what a precision designer Gary Grigsby was, I suspect there were scale issues at 25m to a hex with single armor units in that space along with an infantry squad or second vehicle and that prompted the move to 50m per hex.I had a great deal of fun doing the research, designing the scenarios, and programming the computer unit's AI or more accurately their path-finding. I also decided to actually go in and name each unit in my scenarios rather than the generic ID they were given by the software.Thanks for posting - got me thinking about those 'old days':-)Take care,John. ‹ Previous. 1. Page.